Biodiversity and conservation
Lesson Plans
4. Ocean Heroes: Taking Action to Protect Marine Ecosystems through VR
Students become Ocean Heroes by exploring marine ecosystems in VR, identifying pollution threats and designing realistic actions to protect oceans. The lesson combines environmental education, English communication, collaboration and creative project work.
VR module recommended
- Guardians of the Sea: a inmersive journey throught the biodiversity of the Galician atlantic Islands
- Thingvellir Explorers in Virtual Reality: Investigating Biodiversity, Geology and Conservation
Subjects involved
- English
- Environmental Education
- Science
- ICT
- Art
30. Water – A Critical Resource. How Can We Protect the Baltic Sea?
Students investigate water as a critical resource and analyse Baltic Sea pollution, eutrophication and wastewater treatment. VR and STEAM activities support data interpretation, civic responsibility and proposals for protecting marine environments.
VR module recommended
- Guardians of the Sea: a inmersive journey throught the biodiversity of the Galician atlantic Islands
- Thingvellir Explorers in Virtual Reality: Investigating Biodiversity, Geology and Conservation
- Safe Water mission: Together we protect life
- Every drop counts: inmersive journey through water purification and reuse
- Biofactory Mission: Treating wastewater to generate green energy and resources for a sustainable planet
Subjects involved
- Biology
- Geography
- Chemistry
- physics
- mathematics
- computer science
- civic education
33. Sustainable Fishing in the North Atlantic Ocean
Students investigate sustainable fisheries, overfishing, bottom trawling, bycatch and aquaculture in the North Atlantic. VR and digital simulations support marine ecosystem analysis, fisheries management decisions and responsible seafood awareness.
VR module recommended
- Between Ropes and Tides: An Immersive Journey to a Mussel Farm
Subjects involved
- Biology & Geology (marine ecosystems, biodiversity, sustainable fishing practices)
- Physics & Chemistry (ocean currents, water pollution, food chains, energy consumption in fisheries)
- Maths (analysis of fish stock data, statistics, graphs, population modeling)
- Technology / ICT (VR simulations, digital marine mapping, AI monitoring systems)
- Geography & Social Sciences (economic impact of fisheries, coastal communities, European fishing policies)
- Language & Arts (marine conservation campaigns, environmental storytelling, infographic creation)
