33.Sustainable Fishing in the North Atlantic Ocean
Students investigate sustainable fisheries, overfishing, bottom trawling, bycatch and aquaculture in the North Atlantic. VR and digital simulations support marine ecosystem analysis, fisheries management decisions and responsible seafood awareness.
30.Water – A Critical Resource. How Can We Protect the Baltic Sea?
Students investigate water as a critical resource and analyse Baltic Sea pollution, eutrophication and wastewater treatment. VR and STEAM activities support data interpretation, civic responsibility and proposals for protecting marine environments.
4.Ocean Heroes: Taking Action to Protect Marine Ecosystems through VR
Students become Ocean Heroes by exploring marine ecosystems in VR, identifying pollution threats and designing realistic actions to protect oceans. The lesson combines environmental education, English communication, collaboration and creative project work.
