28.From Coal to Renewables – Poland’s Energy Future
Students explore Poland’s transition from coal to renewable energy through VR, data analysis and city energy modelling. The unit develops understanding of energy sources, climate impacts, passive-house design and sustainable urban energy planning.
6.Plastic Journeys: Tracking Trash in Virtual Reality (Human role in polution)
Young learners follow the journey of plastic waste from the school environment to drains, rivers and the ocean. Through storytelling, VR and creative teamwork, they understand cause-and-effect relationships and propose cleaner futures.
3. Plastic Journeys: Tracking Trash in Virtual Reality (investigation pollution)
Students explore recycling and pollution through immersive storytelling from the perspective of discarded objects. They use VR scenes and creative expression to build empathy, understand recycling choices and redesign a more sustainable ending.
4.Ocean Heroes: Taking Action to Protect Marine Ecosystems through VR
Students become Ocean Heroes by exploring marine ecosystems in VR, identifying pollution threats and designing realistic actions to protect oceans. The lesson combines environmental education, English communication, collaboration and creative project work.
