Category: Water, Oceans and Water Resources

33.Sustainable Fishing in the North Atlantic Ocean

Students investigate sustainable fisheries, overfishing, bottom trawling, bycatch and aquaculture in the North Atlantic. VR and digital simulations support marine ecosystem analysis, fisheries management decisions and responsible seafood awareness.

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32. The Planet’s Engine: Ocean-Atmosphere Interaction & Climate Change

Students act as climate scientists and policy makers to investigate ocean-atmosphere interactions, carbon sinks, warming, sea-level rise and biodiversity change. VR expeditions, data interpretation and storytelling support climate mitigation and adaptation thinking.

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30.Water – A Critical Resource. How Can We Protect the Baltic Sea?

Students investigate water as a critical resource and analyse Baltic Sea pollution, eutrophication and wastewater treatment. VR and STEAM activities support data interpretation, civic responsibility and proposals for protecting marine environments.

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29.Where Does Our Food Come From? The Environmental Footprint of Products

Students analyse food origins, production systems and environmental footprints, including CO2 emissions and food miles. VR visits, data analysis and group projects help learners compare sustainable choices and understand agriculture’s social dimensions.​

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