31.Geometric Design of Urban Spaces in VR
Students apply geometry, scale, symmetry and spatial reasoning to urban design in VR. Working in teams, they create a 3D/VR model of a future city fragment and justify functional, aesthetic and sustainability choices.
30.Water – A Critical Resource. How Can We Protect the Baltic Sea?
Students investigate water as a critical resource and analyse Baltic Sea pollution, eutrophication and wastewater treatment. VR and STEAM activities support data interpretation, civic responsibility and proposals for protecting marine environments.
