21.From silicon oxide to glass.
Students learn how silicon dioxide is transformed into glass and how glass properties depend on chemical composition. The lesson connects chemistry, physics, technology and sustainable architecture through VR factory and city applications.
31.Geometric Design of Urban Spaces in VR
Students apply geometry, scale, symmetry and spatial reasoning to urban design in VR. Working in teams, they create a 3D/VR model of a future city fragment and justify functional, aesthetic and sustainability choices.
34.Neighbourhood sustainability: We analyze the city Is our neighbourhood sustainable? (Situation 1)
Students work as an urban consulting team to analyse neighbourhood sustainability using quantitative data. They collect spatial information in VR, calculate statistical measures, create graphs and prepare a mathematical sustainability diagnosis.
36.Neighbourhood sustainability: Optimization and sustainability What is the best possible design? (Situation 2)
Students present a sustainable neighbourhood proposal as if addressing a city council or public audience. They use VR, graphs and mathematical arguments to explain decisions, answer questions and evaluate peers’ proposals.
37. Neighbourhood sustainability: We present our sustainable neighborhood (Situation 3)
Students present a sustainable neighbourhood proposal as if addressing a city council or public audience. They use VR, graphs and mathematical arguments to explain decisions, answer questions and evaluate peers’ proposals.
29.Where Does Our Food Come From? The Environmental Footprint of Products
Students analyse food origins, production systems and environmental footprints, including CO2 emissions and food miles. VR visits, data analysis and group projects help learners compare sustainable choices and understand agriculture’s social dimensions.
