Resources for teachers
Good Practices
Examples of good practices in the use of VR in education, pedagogically analysed according to the quality criteria defined in the VR4STEM project
Good Practices
Examples of good practices in the use of VR in education, pedagogically analysed according to the quality criteria defined in the VR4STEM project
| Title | Abstract | Thematic area |
|---|---|---|
| Virtual Reality in the EFL Classroom: Educational Affordances and Students’ Perceptions in Cyprus VR4STEAM WP2_Template 1_UCY BP1.docx | Experience with 37 primary school students in Cyprus using low-cost mobile viewers and smartphones to practice English in virtual environments. Immersive activities reinforce vocabulary, comprehension, and oral communication. | English as a Foreign Language |
| VIBES: Enhancing Physical Education through Virtual Reality VR4STEAM WP2_Template 1_UCY BP2.docx | Erasmus+ project that trains Physical Education teachers to integrate sports simulations in virtual reality. It seeks to increase student motivation, physical activity and inclusive participation inside and outside the school. | Physical Education |
| Exploring Ocean Pollution through VR VR4STEAM WP2_Template 1 AA_BP3.docx | Interdisciplinary activity for primary school students that allows an immersive observation of marine pollution and its effects on ecosystems and animals. It promotes critical thinking, environmental awareness and responsible behaviors. | Geography, Science, Art, English, Maths, PSHE, Music, ICT |
| Rubbish & Recycling VR Lesson - Recycling Adventure - A virtual journey through waste in Cyprus VR4STEAM WP2_Template 1 AA BP4.docx | Virtual reality lesson on waste collection, sorting and recycling in Cyprus. Students explore the waste journey and reflect on habits such as separating waste, reusing materials and reducing environmental impact. | Geography, Science, Art, English, Maths, PSHE, Music, ICT |
| Google Earth VR – Immersive Environmental and Geographical Learning VR4STEAM WP2_Template 1 MII BP5.docx | Use of Google Earth VR to conduct virtual field visits to landscapes, ecosystems, cities, and areas affected by natural phenomena or climate change. It facilitates geographical and environmental learning when real excursions are not possible. | Geography, Environmental Science, Earth Sciences, Sustainability |
| Labster VR – Virtual Science Laboratories VR4STEAM WP2_TEmplate 1 MII BP6.docx | Immersive virtual science labs that allow experiments to be carried out safely, autonomously, and with immediate feedback. It is especially useful in centres with limited equipment and supports inquiry learning in science. | Biology, Chemistry, Physics, Environmental Science |
| Math3DGeoVR – “Models for Teaching Three-Dimensional Geometry Using Virtual Reality” VR4STEAM WP2_Template 1 - ZSO2 BP7.docx | Project that incorporates virtual reality modules to manipulate three-dimensional figures and explore spatial transformations. It helps to visualize abstract concepts of geometry and to develop spatial reasoning through practical activities. | Mathematics (geometry / spatial reasoning) — 3D geometry, spatial transformations, geometry in STEM |
| Refining Crude Oil and Fractional Distillation Using VR Goggles VR4STEAM WP2_Template 1 - ZSO2 BP8.docx | Chemistry lesson in which students observe a refinery and the operation of a fractional distillation column in 3D. It allows the identification of oil fractions, their applications and their environmental impact. | Chemistry – organic compounds, fossil fuels, refinery industry |
| MetaHospitalFP – Virtual simulations in the neonatology unit VR4STEAM WP2_Template 1- CEFPAFDBP9.docx | Virtual classroom to train nursing assistants, nurses and doctors in neonatology situations that are difficult to practice with real patients. It offers safe scenarios, different roles and evaluation through rubrics. | Neonatology care; Assistant Nurse VET studies |
| Virtual Modelling Oriented to Programming in Education VR4STEAM WP2_Template 1- CEFPAFDBP14.docx | Gamified virtual reality environment to learn the basic principles of programming in Vocational Training. Use challenges, personalised itineraries and practical learning to increase motivation in a subject considered complex. | Programming subjects within Higher Vocational studies |
| Visiting the Aquarium VR4STEAM WP2_Template 1 USC_BP10.docx | After a guided tour of the aquarium, the students collect underwater and 3D photographs and create a virtual reality experience as a group to communicate what they have learned about ocean life. It includes presentation, exchange of ideas and peer evaluation. | STEM; Ocean life |
| Our Aquarium: Learning English through the Visit to the Aquarium VR4STEAM WP2_Template 1 USC_BP11.docx | CLIL project that combines English, STEM content and digital creation. Students research marine species, ocean currents and pollution, prepare descriptions and oral presentations and create content with CoSpaces and a virtual reality application. | Languages (English); Fish descriptions; Ocean currents; CoSpaces and VR App |
| Virtual XR & STEAM Education Hub – YETAM-XR VR4STEAM WP2_Template 1 ASDA_BP12.docx | Research and training center that connects university, secondary schools and industry to develop competencies in VR, AR, MR and 3D design. Students design and apply immersive content in multidisciplinary STEAM projects. | STEAM; 3D design; VR/AR application development; game and simulation design |
| VRLab Academy Virtual Laboratory Experiences VR4STEAM WP2_Template 1 ASDA_BP13.docx | Platform of the Turkish Ministry of Education that offers interactive virtual experiments in physics, chemistry and biology. It allows you to practice difficult, expensive, or unsafe activities in a real lab and makes it easy to access online. | Science (Physics, Chemistry, Biology) |
