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33.Sustainable Fishing in the North Atlantic Ocean

Students investigate sustainable fisheries, overfishing, bottom trawling, bycatch and aquaculture in the North Atlantic. VR and digital simulations support marine ecosystem analysis, fisheries management decisions and responsible seafood awareness.

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32. The Planet’s Engine: Ocean-Atmosphere Interaction & Climate Change

Students act as climate scientists and policy makers to investigate ocean-atmosphere interactions, carbon sinks, warming, sea-level rise and biodiversity change. VR expeditions, data interpretation and storytelling support climate mitigation and adaptation thinking.

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30.Water – A Critical Resource. How Can We Protect the Baltic Sea?

Students investigate water as a critical resource and analyse Baltic Sea pollution, eutrophication and wastewater treatment. VR and STEAM activities support data interpretation, civic responsibility and proposals for protecting marine environments.

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29.Where Does Our Food Come From? The Environmental Footprint of Products

Students analyse food origins, production systems and environmental footprints, including CO2 emissions and food miles. VR visits, data analysis and group projects help learners compare sustainable choices and understand agriculture’s social dimensions.​

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9.Cyprus clean up crew: Our role in reusing waste

Students investigate waste habits and the importance of reusing materials through VR scenarios, guided reflection and group work. The unit promotes environmental responsibility, communication skills and practical reuse ideas for school and home.

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8. Cyprus clean up crew: Our role in reducing waste

Students explore responsible and harmful waste habits in Cyprus through VR observation, discussion and collaborative problem-solving. The unit aims to help pupils understand how waste affects the local environment and propose practical class actions to reduce waste.

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